Scent Description: Cotton Candy, Vanilla and Caramel, Bergamot and orange citrus top note, with touches of Berries, Muget, Strawberry, Plum, and a dry-down of Dry Fig Leaves, Musk, Anise, with just the slightest hint of Musk and Woodsy Aroma/"SMT Blend"/ Rich creamy frosting flavored with a STRONG base of sugary sweet cotton candy confection! Strawberry, Raspberry, Plum, sugary crystals and sweet vanilla. Jeez... this is what happens when I blend lots of well-defined scents together. LOL
Date Received: December 27, 2016
Weight Melted: 0.9 oz
Location of Warmer: Kitchen, in tealight warmer
Cold Sniff: 5/5 A delectably creamy take on the normal Pink Sugar. CCF is not quite noticeable, except perhaps in passing.
Warm Sniff: 5/5 The cotton candy frosting becomes more noticeable, amping up the sweet factor to this blend. It's no more sweet than pink sugar by itself, though, so if you can handle PS alone this will be fine.
Scent Strength: 1/3
Scent Throw: 3/3 This filled the kitchen/dining area, hallway, and office.
Melting Power: 4/5 Half of a chunk got a little under 8 hours of scent.
Repurchase: Definitely! This is one of those scents I like to melt when guests are coming over since it is light enough to not intrude and the less experienced nose accepts it as a strange vanilla blend.
That last sentence is one of the funniest things I've read all day. Hope you're doing well:)
ReplyDeleteI am doing well! Just took an unexpected break from the bloggy world.
DeleteAll I can hope is that strange vanilla blend isn't the bad kind of strange! XD
I was just saying to Julie on one of her posts that I don't really care for Pink Sugar as a home fragrance, which totally sucks because all of these blends sound completely delicious. This guy sounds extra yummy - hope you enjoy. :)
ReplyDeleteOkay, completely off topic, but I see you're a gamer, and I think I remember reading at one point that you (used to?) Sim. I've been playing some version of the Sims for nine years now and I've just started playing the Sims 4, and it's...not great. I was just curious if you've played it and what you thought. Like, it's pretty, but so freaking boring. It's just all window dressing. And very user unfriendly UI (seriously, I had to Google how to rotate objects, that's how obtuse they've made things.) Anyhow! Curious to know what you thought.
PS definitely isn't for everyone. It can be a little too overbearing on its own which is why I prefer it in blends.
DeleteI definitely Sim! I should post a picture of my video game bookshelf. It has a ton of Sims Prima Game Guides and the case to all of the Sims 1, 2, & most of the expansion packs for 3!
I totally know what you're talking about with The Sims 4. I do not feel like it has done the Sims franchise any justice. Taking steps back in the name of 'progression' is NOT progression. Where are my open worlds? Why does my Sim need to fight her own fires? Where are my NPCs? No food delivery, cops, or firefighters?! WHAT ABOUT SWIMMING POOLS AND TODDLERS?!
While they've fixed a few of those chief complaints from launch, it took them so long to address said complaints that I stopped paying attention to the franchise. I'll stick with my Sims 1-3, thank you very much. For me personally, I think the Sims 4 has sailed.
Yes, Liz, I would love to see your cabinet of gaming glory! I've got one, too, except nestled among the Prima guides and the old Sims boxes (I actually kind of miss the gigantic ones from the Sims 1 and 2 that came with huge gameplay booklets inside) there's a bunch of my husband's D&D and Earthdawn and Magic the Gathering manuals. Show. the. collection! Show. the. collection!
ReplyDeleteOh, Sims 4, you kind of suck, nobody likes you very much. There's just not much to do, and with the one-lot mechanics thing going on, it feels like my Sim is just completely cut off from the rest of the world. Because that's exactly what's going on - there's actually no need for her to ever leave her lot, except to make money, because anything that she can get out (spa services, a meal, whatever) she can also get at home (buy a massage table, make the dish yourself, whatever.)
It just hasn't captured my imagination either. Like you said, the NPCs really add something - call it community colour. Having neighbours randomly stop by to visit or yell at you about making noise in your yard at 2 in the morning added colour. Now she's just a fish in a bowl. A very attractive and well-attired bowl, but a bowl nonetheless.
Actually, do you know what it reminds me of? The console version of the Sims 3. I don't know if you ever played any of those, but I played I think the Sims 3 and the Sims 3 Pets for PS3, and the mechanics are practically identical. Which was fine for the console versions. I mean, if you wanted to just play your Sims' lives, the console versions were more than serviceable. But it really felt like tending to a fish in a bowl as opposed to the huge sandbox world of the Sims 3, and once I had gotten all the trophies, I just forgot about it - no more need to play.
The one saving grace here is that I haven't laid out a ton of money on the Sims 4. I got the base game and an EP last year at 75 percent off, and this year I got another handful of packs at 65 percent off. But compared to the absolute fortune that I spent on the Sims 3 (the EPs, the Stuff Packs, the never-ending store merch) I have spent NOTHING on the Sims 4 (and it will probably stay that way.)
Sorry, this has turned into a treatise here, but do you suppose there will even be a Sims 5 now? I know we Simmers spend a lot of time as EA/Maxis' doormats, but I feel like a lot of goodwill has been squandered here.
I shall take a picture of our gaming bookshelf... and while I'm at it our entertainment center with all of its console game and movie glory. Muahahahhaha!
DeleteI miss the old big box games. I wish I had kept the large boxes my Sims 1 and some of my Sims 2 games had come in, but I was very young when I initially bought them and didn't see the point in keeping it.
Loading times take so long, even on really nice computers. I know it makes me sound spoiled, but I'm not interested in 30+ seconds of loading every time I leave the "lot" or whatever they call it for TS4. The lot system kept me in my house for Sims 1 and 2, it'll keep me in my house for Sims 4 as well.
I loved watching other Sims go about their lives while my Sims was at work in TS3. I felt a larger connection to the town as a whole.
I remember the Console Sims 3! I even have a few Sims 2 games for my DS. While they were nice for a little taste of the game, it still didn't compare to PC.
The only money I've spent on TS4 is the Premium Edition I bought when the game first came out. When I realized the skeleton I was playing (when comparing base games to base games) I felt incredibly jyped. The game/expansion/stuff packs I have now were Christmas presents.
I think Sims 5 will still be a thing. While a lot of older Simmers aren't following the series anymore, it's bringing in enough new blood to still be a profitable franchise. It remains one of the best selling PC games year after year, and I'm sure their nickel-and-dime tactics with their game/stuff/expansion packs has continued lining their pockets.
I don't feel love for the series anymore. I liked feeling like I had my own choices in what to do and how to do it, but the game feels more and more linear and quest driven - which isn't what The Sims ever was to me. Realizing that I had to "earn" the right to use certain build and buy modes by achieving certain milestones was one of the final nails in the coffin.
Aargh, yes, loading screens! They're actually not insubstantial in terms of length either - I'm maybe only 24 hours into playable time on one saved game file and it's already starting to give me grief during the many, many, many loading screens. It takes about 45 seconds to a minute for each one to do its thang. It might not even be so bad if your Sim was confined to, like, a small neighbourhood of four or five lots that they could travel among. Sure, they're still confined in a way they weren't in the Sims 3, but it would give the neighbourhood a bit of life, like your Sim's not just living in a petrie dish. I'm sure it comes down to money, but I'd love to know why the designers went with that model. My theory is they just used a lot of the same designs and functionality that they created for the console versions. So pretty much money.
ReplyDeleteObviously a choice that didn't pay off. I think most players are pretty disappointed in it. Just look at you and I - we both seem pretty disinterested in it, and we've also spent a fraction of what we did on other iterations. And yes, freaking YES, I don't want to have to put my Sim through every career ever (all careers pretty well behaving exactly the same, mind you) so I can access some locked super toilet that will solve all my Sim's problems. Just let me buy the flippin' toilet straight out!
Sims, you've FAILED us!